Habitation

Your sim's habitation - how they sleep and live - will gradually evolve as the eras progress. Early on, you will greatly boost your options by crafting on the woodworking bench, but more options will unlock simply by advancing through the eras.

Ancient Era
Primarily, your sims should be living outside during this era. Sims must sleep in tents(or cc equivalents), and may only have seating made from "found" rock or wood. You may have a number of the cheap(small) tents equal to the number of sims in your household divided by two, but don't have to sell extras if your household loses sims. You may have whatever number of cradles and toddler beds are necessary. You may not purchase any fireplaces, but you may purchase however many campfires you want. You may purchase trash cans.

Further furniture advancements are unlocked by completing the following crafts on the woodworking bench: Keep in mind that materials may be limited by your architecture advancement, and should be sanity checked by era.
 * Knife Block: clutter objects
 * All Small Sculptures(Horse, Bunny, Dragon and Elephant): small tabletop decorations and small toys(that fit in your hand) for children.
 * Garden Pot: small(tabletop and hanging) potted plants, and the buyable garden pot.
 * Garden Planter: large potted plants and trees, and the buyable garden planter.
 * Bar Stool: all chairs except dining and desk chairs.
 * Mirror: mirrors.
 * End Table: all surfaces except for dining tables, displays and shelves.
 * Wall Shelf: displays and shelves.
 * All Large Sculptures(Bear, Lumberjack): large decorations except for statues, and larger toys for children except the jungle gyms.
 * Wall Hanging: all wall hanging decorations except for paintings.
 * Dining Table: dining tables.
 * Dining Chair: dining and desk chairs.
 * Camping Mascot Sculpture: statues.
 * Bathtub: bathtubs.
 * Toilet: toilets.

Classical Era
Your sims may now move behind walls, if they wish. The cheap beds(single and double) may now be purchased freely.