Mods

Here are some rulings on mods that are ok for use in this challenge, and suggestions for historical CC to download to make your game thematically appropriate.

General

 * MC Command Center - Many QoL improvements, allowed except for the MC Woohoo module.
 * Zerbu's Uncomfortable Changes - Uncomfortable moodlets effect negative emotions like happy does positive emotions. Allowed if you have a copy, but it is no longer on the internet to download.
 * Candyd's Food, Drink and Exercise Changes - Changes how the metabolism, weight and fitness gain works. Also, alcohol. All are allowed, as no real gameplay advantage is granted.

Autonomous Actions
All mods which remove autonomous actions such as using the computer, getting drinks, or hugging other sims are allowed. It is highly recommended to get mods for the computer and cell phone, but as patches frequently break these mods I won't be linking any here. The list would just be outdated next week.

New Features

 * Writing Without Computers Mods - Allowed, and encouraged. I've found a typewriter. PlasticBox's Notebook mod is not allowed, as it makes several changes to the writing skill and book writing process.

Historical CC
Here are some resources for historical CC:
 * Historical CC Directory - Historical CC for all eras. Not as broken as it currently looks, click through the images to get to the directory. Links go from early(top) to later(bottom).
 * History Lover's Sims Blog - Seems to contain mostly CC for medieval and later eras.
 * The Historical Sim - Contains mostly industrial and modern era clothing. According to the description(pre-1970's) it should also be applicable to the atomic era, but a brief search didn't turn up anything.
 * Zxta's Medieval CC - Medieval/Renaissance stuff, seems to be mostly sims medieval conversions.
 * SrslySims Historical CC - Has stuff for a variety of eras. Search under "History Challenge."